Accessories

Equip effects and job restrictions for every accessory.

AccessoriesEffectJobsHow to get
SP Cleansing Stone Equip effect: Prevent SP sap. All —
Invigorating Stone Equip effect: Prevent drain. All —
Fortifying Stone Equip effect: Prevent weakness. All —
Vivifying Stone Equip effect: Prevent instant death. All —
Calming Stone Equip effect: Prevent terror. All —
Brtight Stone Equip effect: Prevent blindness. All —
Articulate Stone Equip effect: Prevent silence. All —
Lively Charm Equip effect: Prevent paralysis. All —
Wakeful Stone Equip effect: Prevent sleep and comatose. All —
Congealing Stone Equip effect: Prevent bleeding. All —
Antidote Stone Equip effect: Prevent poison. All —
Dark Amulet Equip effect: Reduce dark damage. All —
Light Amulet Equip effect: Reduce light damage. All —
Wind Amulet Equip effect: Reduce wind damage. All —
Lightning Amulet Equip effect: Reduce lightning damage. All —
Ice Amulet Equip effect: Reduce ice damage. All —
Fire Amulet Equip effect: Reduce fire damage. All —
Void Amulet Equip effect: Greatly reduce dark damage. All —
Gleaming Amulet Equip effect: Greatly reduce light damage. All —
Tempest Amulet Equip effect: Greatly reduce wind damage. All —
Thunderstorm Amulet Equip effect: Greatly reduce lightning damage. All —
Blizzard Amulet Equip effect: Greatly reduce ice damage. All —
Inferno Amulet Equip effect: Greatly reduce fire damage. All —
Tattered Shoes -- All —
Silver Locket -- All —
Battle Charm -- All —
Traveler's Charm -- All —
Ancient Necklace -- All —
Falcon Gloves -- All —
Crescent Moon Necklace -- All —
Divine Halo -- All —
Critical Earring -- All —
Sprightly Earring -- All —
Enlightening Earring -- All —
Unerring Earring -- All —
Protective Earring -- All —
Stimulating Earring -- All —
Empowering Earring -- All —
Critical Cuffs -- All —
Sprightly Cuffs -- All —
Enlightening Cuffs -- All —
Unerring Cuffs -- All —
Protective Cuffs -- All —
Stimulating Cuffs -- All —
Empowering Cuffs -- All —
Critical Bracelet -- All —
Sprightly Bracelet -- All —
Enlightening Bracelet -- All —
Unerring Bracelet -- All —
Protective Bracelet -- All —
Stimulating Bracelet -- All —
Empowering Bracelet -- All —
Critical Necklace -- All —
Sprightly Necklace -- All —
Enlightening Necklace -- All —
Unerring Necklace -- All —
Protective Necklace -- All —
Stimulating Necklace -- All —
Empowering Necklace -- All —
Beastly Scarf Equip effect: Restore 100 HP after performing an action. All —
Dragon's Scarf Equip effect: Restore 6 SP after performing an action. All —
Spirit Scarf Equip effect: Restore 60 HP/4 SP after performing an action. All —
Imperial Scarf Equip effect: Restore 300 HP/10 SP after performing an action. All —
Mighty Belt -- All —
Elemental Ward -- All —
Guardian Amulet -- All —
Mental Belt -- All —
Physical Belt -- All —
Elemental Augmentor -- All —
Prince of Thieves Necklace -- All —
Rosary of Redemption -- All —
Jade Ring -- All —
Man-Eating Miser's Ring Attack effect: Small chance to inflict bleeding. All —
Gold Earring -- All —
Shadowsage Necklace -- All —
Blazon of Protection -- All —
Blessed Blazon -- All —
Brooch of Resolution Equip effect: Raise the amount the ultimate technique gauge rises. All —
Aqeeq Charm -- All —
Ward of the Knight Ardante -- All —
Rainbow Shell Charm -- All —
Amulet of the Nomad -- All —
Blissful Amulet Equip effect: Restore 6 SP after performing an action. All —
Amulet of Granatt -- All —
Librarian's Amulet -- All —
Assistant's Amulet Equip effect: Deal more damage the lower your current HP is. All —
Sailor's Charm Equip effect: Slightly reduce lightning/dark damage. All —
Champion's Charm Equip effect: Slightly reduce ice/wind damage. All —
Flameguard's Charm Equip effect: Slightly reduce fire/light damage. All —
Charm of Compassion Equip effect: Raise the amount of HP and SP restored. All —
Enfeebling Amulet Equip effect: Extend duration of inflicted enfeebling effects by 1 turn. All —
Prosperity Charm Equip effect: Receive additional leaves received at the end of battle. All —
Victory Ring Equip effect: At the start of battle, raise Phys. Atk. (2 turns). All —
Champion's Belt Equip effect: Prevent enemy surprise attacks. All —
Mark of Fortitude -- All —
Eye of Calamity Equip effect: At the start of battle, reduce own Phys. Atk. and Elem. Atk. (3 turns). All —
Gale Feather Equip effect: At the start of battle, raise Evasion and Speed (3 turns). All —
Finisher's Claws Equip effect: Raise damage dealt when landing critical hits. All —
Sandstorm Plague Mandible Equip effect: At the start of battle, restore 1 BP. All —
Fang of Ferocity Equip effect: Raise damage dealt by boosted attacks. All —
Blessing in Disguise Equip effect: Turn negative values on other equipment into positive values. All —
Contrition of Fame Equip effect: Raise resistance to status ailments. All —
Contrition of Power Equip effect: Restore HP equal to 3% of damage taken. All —
Contrition of Wealth Equip effect: Raise the amount the ultimate technique gauge rises. All —
Belt of the Seas -- All —
Anklet of the Sands Equip effect: Restore 3 BP when breaking a foe. All —
Pendant of the Skies Equip effect: Restore SP equal to 2% of damage taken. All —
Royal Hawk's Claw -- All —
Scarlet Stone of Protection Equip effect: Restore 4 SP after performing an action. All —
Hand-Sewn Gloves Equip effect: At the start of battle, raise Elem. Def. (3 turns). All —
Foerign Ring Equip effect: At the start of battle, raise Crit. (3 turns). All —
Crest of Hornburg -- All —
Champion's Mark Equip effect: Prevent status ailments. At the start of battle, grant an effect that allows wearer to recover with 25% of their max HP upon being incapacitated (one time only). All —
Rebellious Collar Equip effect: At the start of battle, raise Phys. Atk., but lose 10% SP after performing an action (3 turns). All —
Bloodsoaked Cup Equip effect: At the start of battle, raise Elem. Atk., but lose 10% SP after performing an action (3 turns). All —
Royal Cuffs -- All —
Academy Insignia -- All —
Memorial Pendant Equip effect: Raise resistance to poison. Restore 100 HP after performing an action. All —
Famous Actress's Necklace Equip effect: Raise resistance to poison. Restore 200 HP after performing an action. All —
Illusory Cape Equip effect: At the start of battle, grant the ability to dodge elemental attacks 3 times. All —
Kitty Cape Equip effect: At the start of battle, grant the ability to dodge physical attacks 3 times. All —
Seal of Oath Equip effect: Raise the potency of attacks against broken foes. All —
Proof of Valor Equip effect: Prevent dread and terror. All —
Tears of Hope Equip effect: Prevent dread and terror. At the start of battle, restore 1 BP. All —
Mark of Salvation Equip effect: Prevent dread and terror. Grants 1 BP when near death. All —
Seal of the Sacred Flame Equip effect: Raise resistance to status ailments. All —
Yaya's Hairpin Equip effect: At the start of battle, restore 1 BP. All —
Sacred Flame Charm -- All —
Promise Charm -- All —
Fighter's Wristband -- All —
Lucky Coin Equip effect: Raise the chance of encountering rare monsters. All —
Brooch of Joy Equip effect: Receive additional EXP and JP. All —
JP Augmentor Equip effect: Receive additional JP. All —
EXP Augmentor Equip effect: Receive additional EXP. All —
Alluring Ribbon Equip effect: Raise the chance of encountering enemies. All —
Spurning Ribbon Equip effect: Ward off all enemy encounters. All —